It seems development on Rare’s magic-filled maybe-adventure game Everwild has “restarted from scratch” following the appointment of a new creative director after veteran employee Simon Woodroffe resigned last year, according to a report.
Citing anonymous sources familiar with Everwild’s development, VGC reports that the game has been completely overhauled, with the design and direction undergoing significant changes now that Gregg Mayles in charge.
Under Mayles’ leadership, Rare is now “optimistically” targeting a 2024 release window, indicating that it will be a long while before Everwild drops. GamesBeat reporter Jeff Grubb corroborated VGC’s report on Twitter, saying that it “lines up” with what he’s heard about the game and its development. And VGC’s sources said that the team had a difficult time nailing down a vision, with a mandate from Rare’s management requiring no combat instances in the game leading to development roadblocks.
Mayles has been with Rare for decades, first joining as a tester in 1989 before landing in various design lead roles on projects like Banjo-Kazooie and Donkey Kong Country. According to executive producer Louise O’Connor, the team has “never been stronger” now that Mayles is onboard.
Rare is still busy with other projects, including the Battletoads reboot and Sea of Thieves. The latter in particular continues to receive support, with a brand-new Pirates of the Caribbean crossover.
Despite making a big splash in 2019 and 2020, Everwild was notably absent from Xbox’s E3 2021 showcase. Still, tons of major announcements came from the conference, including Starfield’s November 11 release date.
There’s still plenty more to come from E3 2021, so hit up our Play for All hub for all the latest news, as well as exclusive gameplay reveals and dev interviews. And check out our E3 2021 schedule to find out which companies are left to present.
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